From "Interactive Generative Formations" to "Interaction with Technological Organism"
Svetoslav Kosev, Atanas Markov
pp. 81 - 88
 
Title: From "Interactive Generative Formations" to "Interaction with Technological Organism"
Authors: Svetoslav Kosev, Atanas Markov

Abstract: The installation "Interacting with a technological organism" is a natural consequence of two previous interactive projects, namely "Interactive Generative Formations" and "Virtual Arena". The most significant difference is that for the first two projects, the events occur on a two-dimensional plane on which images are projected. The aesthetics of the objects are specified in advance, and the movement of the spectators, which are participators as well, is captured by a sensor. In this way, observers change the look of dynamic images, becoming an active part of their aesthetics. With the project "Interaction with a technological organism", we leave the area of two-dimensional and move into three-dimensional space.
The space in which the events take place is sized: 500x500x350 cm. During discussions, the authors came up with the idea to imitate a living organism that reacts to approaching.

Keywords: Interactive Art, Interactive Installation

Received: 01-10-2019     Accepted: 01-12-2019     Published: 01-12-2019

Citation: Kosev, S., Markov, A. (2019). From "Interactive Generative Formations" to "Interaction with Technological Organism". Cultural and Historical Heritage: Preservation, Presentation, Digitalization (KIN Journal), 5(2), ISSN 2367-8038, Institute of Mathematics and Informatics – Bulgarian Academy of Sciences, 81–88. DOI: https://www.doi.org/10.26615/issn.2367-8038.2019_2_009