Николай Ноев
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e-mail: nickey@mail.bg, nickey@math.bas.bg
Автобиография

Title:
Accessibility and Some Educational Barriers for Visually Impaired Users
Author(s):
Galina Bogdanova, Todor Todorov, Nikolay Noev
DOI:
Journal:
INTED2019 - INTED2019 Proceedings, IATED
Без JCR или SJR – индексиран в WoS или Scopus (Scopus, WoS)
Cite:
Galina Bogdanova, Negoslav Sabev and Nikolay Noev (2019), Accessibility and Some Educational Barriers for Visually Impaired Users. In: INTED2019 Proceedings, IATED, ISBN: 978-84-09-08619-1, ISSN: 2340-1079, doi: 10.21125/inted.2019.2333, 2019, pp. 9416-9421
Abstract:
    Modern technologies allow people with disabilities to use computers, mobile devices and the Internet for access to information, applications, communication, entertainment, education, and training through serious games. This article aims to present the most common barriers in the virtual space for users with visual impairments. This research was done in Bulgaria by the Institute of Mathematics and Informatics.
    The extent of the various disabilities leads to limitations in human activity and the more severe is the disability, the more difficult is the performance of certain activities or the perception of information. There are still barriers to access to software applications and serious educational games that prevent visually impaired people from taking advantage of 100% of them. Barriers can be overcome with assistive technologies and accessibility standards.
    Some problems are encountered in visually impaired people and some common barriers have been investigated. There are accessibility standards for turning digital space into an accessible environment by removing such barriers. Compliance with standards ensures equal access for all users (including those with physical, sensory and neurological disturbances) to their information and functionality. In this research are presented guidance on the standard of accessibility of games, thought-out developers, and for all who want or have the need for game accessibility standards.
    If all barriers (psychological, educational, and social) are eliminated, the virtual world and serious games would be far more accessible to a blind user.
Keywords:
Accessibility
People with Disabilities
Educational Barriers
Visually Impaired Users
Accessibility Standards
Software Applications
Serious Games
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