\documentstyle[12pt,epsf]{llncs} \begin{document} \title{Rough Surface Approximation for Ray Tracing Using a Simple Monte Carlo Methods} \author{K.Taft \inst{1}, V.N.Alexandrov \inst{1} and E. Griese \inst{2} } \institute{Department of Computer Science, University of Liverpool, Liverpool, UK \and Siemens Nixdorf Informationssysteme AG / C-LAB, Paderborn, Germany} \maketitle %\newpage \begin{abstract} The initial problem is to attempt to characterise a planar wave-guide using ray tracing methods. The first problem, after of course implementing a system that generates rays that could be reflected between two planes subject to Snells law, $\sin(\Theta) > {n_1}/{n_2}$ ($n_2$ - cladding, $n_1$ core refractive index), is how to treat rough surfaces at the core/cladding boundary which would be an unavoidable product of the manufacturing process. The approach to this problem was in the first instance the production of a two dimensional model as planar wave-guides would support only the longitudinal wave, however the expansion of the model to encompass bends in the wave-guides meant that a three dimensional model would be more practical. This of course lead to the interpretation of the model as a rectangular optical fibre with reflective sides. We suggest a novel highly flexible model and approach where there is no prior knowledge of the rough surface effects nor any statistical information available on the wave-guides to be modeled as they were yet to be manufactured. The first models for rough surface approximation looked at were the now classical approach of the far field analysis. There have been many papers published on the use of Greens function to determine the scattering of a plane wave by rough surfaces. The reflection from individual rough surfaces is very effective but when the action is repeated over a few thousand reflections then the mapping problems become very time consuming. The option to provide as simple a solution as possible is followed in this paper and as a result of this the problem is approached in terms of a weighted but stochastic exit angle of a ray from an incident surface. The model could then be easily developed in 2 and 3 dimensions. The beam is, as in all rays tracing techniques composed of $n$ rays. The algorithms had obviously inherent problems in a sequential format, e.g. the generation and processing of individual rays. Results on serial and parallel implementations and relevant computational experiments will be presented. \end{abstract} \end{document}