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    Application of Serious Educational Games in the Educational Process in Bulgaria

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Autor(s):
Galya Georgieva-Tsaneva, Institute of Robotics, Bulgarian Academy of Sciences, galitsaneva@abv.bg

https://doi.org/10.55630/STEM.2020.0212
Abstract:
    The paper presents concepts for serious educational games and their use in the educational process. The entry of serious games in Bulgaria is in its initial stages, but it has already begun. One preferred educational game suitable for testing the knowledge used in our country is Kahoot. The use of humanoid robots for training purposes is considered. Students' opinions on the use of serious games and virtual learning are presented.
Keywords:
Serious Games; Educational Process; Medical Training; Humanoid Robots; Virtual Reality;
Cite (APA style):
Georgieva-Tsaneva, G. (2020). Application of Serious Educational Games in the Educational Process in Bulgaria, Science Series "Innovative STEM Education", volume 02, ISSN: 2683-1333, Institute of Mathematics and Informatics – Bulgarian Academy of Sciences, pp. 92-97, DOI: https://doi.org/10.55630/STEM.2020.0212
PDF file address:
http://www.math.bas.bg/vt/stemedu/book-2/12-STEMedu-2020.pdf