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    Snowflake in the Context of STEAM Education or Overcoming a Misconception

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Autor(s):
Toni Chehlarova, Institute of Mathematics and informatics - Bulgarian Academy of Sciences, Bulgaria, toni.chehlarova@gmail.com

Koya Chehlarova, University Of Library Studies and Information Technologies, Bulgaria, k.chehlarova@unibit.bg

Neda Chehlarova, Institute of robotics "St. Ap. and Gospeller Matthew" - Bulgarian Academy of Sciences, Bulgaria, nedachehlarova@ir.bas.bg

https://doi.org/10.55630/STEM.2024.0606
Abstract:
    Key ideas about STEAM education are fleshed out on snowflake research. The focus is on the geometric shapes of snowflakes and several technologies for creating snowflake patterns. Computer environments, cutting plotter, augmented reality, 3D printer, drone, etc. were used for this purpose. Computer models that can be used to generate images of snowflakes are presented. Both basic steps to create some of the files and ways to use them to get pictures and animations are described. Typical mistakes in creating design patterns of snowflakes are presented. To overcome misconceptions, an opportunity to explore pictures of snowflakes with virtual dynamic constructions is proposed.
Keywords:
STEAM; Computer Models; Augmented Reality; Digital Competence; Misconceptions; IBL; Critical Thinking;
Received:
14-08-2024
Accepted:
27-09-2024
Published:
20-12-2024
Cite (APA style):
Chehlarova, T., Chehlarova, K., Chehlarova, N. (2024). Snowflake in the Context of STEAM Education or Overcoming a Misconception, Science Series "Innovative STEM Education", volume 06, ISSN: 2683-1333, Institute of Mathematics and Informatics – Bulgarian Academy of Sciences, pp. 64-75, DOI: https://doi.org/10.55630/STEM.2024.0606
PDF file address:
http://www.math.bas.bg/vt/stemedu/books/06/STEM.2024.0606.pdf