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    Exploring the Processes of Interaction Between Creators of Serious Educational Games and Learners Using Them

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Autor(s):
Galya Georgieva-Tsaneva, Institute of Robotics, Bulgarian Academy of Sciences, galitsaneva@abv.bg

Elena Shatko, ,

https://doi.org/10.55630/STEM.2021.0315
Abstract:
    The report presents the processes of interaction between the creators of serious educational games and the users (pupils, students) who use them in the process of their learning (real and online). Organizing the process of designing (creating a concept for the game) and developing (producing the product) the serious educational games is a laborious and responsible process. The choice of game design and game model also proves to be essential for consumers. The context in which the serious game is played and used is important for the results obtained. The report discusses and distinguishes the different phases of design, development, implementation and evaluation of the created serious game. Attention is paid to the methods and approaches in creating serious educational games.
Keywords:
Serious Educational Games; Design and Development of Serious Games; Game Design; Game Model;
Cite (APA style):
Georgieva-Tsaneva, G., Shatko, E. (2021). Exploring the Processes of Interaction Between Creators of Serious Educational Games and Learners Using Them, Science Series "Innovative STEM Education", volume 03, ISSN: 2683-1333, Institute of Mathematics and Informatics – Bulgarian Academy of Sciences, pp. 131-137, DOI: https://doi.org/10.55630/STEM.2021.0315
PDF file address:
http://www.math.bas.bg/vt/stemedu/book-3/15-STEMedu-2021.pdf