Generating Mental Stress through 3D Game
PDF файл
PDF файл
Autor(s):
Penio Lebamovski, Institute of Robotics, Bulgarian Academy of Sciences, Bulgaria, p.lebamovski@abv.bg
https://doi.org/10.55630/STEM.2024.0611
Abstract:
The present article investigated the influence of mental stress on heart rate variability (HRV). The mental stress is generated through a newly created 3D game with high extremeness. The modelling of the main components of the game is done in two ways: automatically (algorithmically) using the Java programming language and manually (digitally) using Blender, the two methods can be combined by modeling with geometric objects, such as a regular polygon, a prism, pyramid and others. The controlled stress scenario can be created by appropriately planning graphic objects and elements, such as material and texture, including movement dynamics. Rapid and unexpected movements of game objects, as well as visual and sound effects, play a key role in generating mental stress and can significantly affect HRV. The HRV measurement methodology includes the following three phases: a preliminary phase, when baseline HRV levels are measured before the start of the game; the game phase-measurement of HRV during the game; and the post-game phase-measurements after the game. HRV analysis includes determining the values of the following parameters in the time and frequency domains: SDNN, RMSSD, LF, HF and LF/HF ratio. The results of the HRV analysis show that stress significantly impacts HRV and leads to its decrease, which is expressed in a significant decrease in SDNN and RMSSD, as well as an increase in the LF/HF ratio during a stressful situation. Investigating these changes is important for understanding the physiological functions of mental stress and may help develop mechanisms to manage it to improve human health.
Keywords:
Virtual Reality; HMD; Mental Stress; Heart Rate Variability; 3D Game; Mathematical Analysis;
Received:
08-09-2024
Accepted:
30-09-2024
Published:
20-12-2024
Cite (APA style):
Lebamovski, P. (2024). Generating Mental Stress through 3D Game, Science Series "Innovative STEM Education", volume 06, ISSN: 2683-1333, Institute of Mathematics and Informatics – Bulgarian Academy of Sciences, pp. 108-114, DOI: https://doi.org/10.55630/STEM.2024.0611
PDF file address:
http://www.math.bas.bg/vt/stemedu/books/06/STEM.2024.0611.pdf
